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GPU Zen: Advanced Rendering Techniques
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Exploring recent developments in the rapidly evolving field of game real-time rendering, GPU Zen assembles a high-quality collection of cutting-edge contributions for programming the GPU.
GPU Zen includes coverage of the areas of geometry manipulation, lighting, general rendering, screen-space techniques, Virtual Reality and general compute tasks.
Product details
Series: GPU Zen (Book 1)
Paperback: 360 pages
Publisher: Bowker Identifier Services (May 15, 2017)
Language: English
ISBN-10: 0998822892
ISBN-13: 978-0998822891
Product Dimensions:
7.5 x 0.8 x 9.2 inches
Shipping Weight: 1.7 pounds (View shipping rates and policies)
Average Customer Review:
3.9 out of 5 stars
9 customer reviews
Amazon Best Sellers Rank:
#1,075,169 in Books (See Top 100 in Books)
This is a good book for whoever wants to explore more on graphics programming. The authors explain the topics carefully and the book also provides the full source codes which added a great value to the book. I got a kindle version and read it on my iPhone. I was a little considered about the bad formatting issue from the previous review, however, I would say the formatting is good enough for me. :)
Disregarding the quality of the content, there is a serious problem with the print quality of this book. DO NOT BUY this physical version: Figures are absolutely and realistically unreadable. Something must have gone very wrong, as the resolution of *every* raster figure printed in this book is so low you can forget about trying to read text or sometimes even just see what the rendering is suppose to be like. That is a major issue given that it is a book about rendering. I will have to ask for a refund on this item, and hope this review can help prospective buyers.
My favorite book on modern graphics topics. It was clearly written by engineers for engineers - easy to read and understandable, and with practical purpose in mind. The topics are interesting and the proposed solutions (especially a certain few) are fascinating. Can't recommend this highly enough.
Pretty thin. But high quality.
Few stars due to poor formatting. (Android Kindle app)Will change if formatting gets better.
Similarly to Wolfgang's previous books, GPU Zen is targeted to the advanced graphics programmer audience. I find this book really great because it offers a wide range of technical information on many real time rendering techniques. It delves into making commonly known techniques such as SSAO better, but it also dives into new cutting edge techniques that make usage of the newer rendering API (Dx12/Vulkan) features such as conservative rasterization. It is also nice to see articles that deal with VR as this field is constantly changing the traditional approach of graphics programming.Once again, the articles deal with advanced techniques. This is not a book you can breeze through... it will take more than one read to understand all the gritty details and to wrap your head around the inner-workings of some of the techniques. However, each article is well written, provides detailed information, screenshots, and code snippets to help the reader grasp the material that is being presented.I recommend this book for anyone interested in sharpening up their real-time rendering skills. It will for sure teach you new tricks and will provide you with some new intuitions on how to approach specific problems.
A great book for graphics programmers looking to sharpen their skills with the latest advancements in rendering. It has a great assortment of new rendering techniques covering many areas of the pipeline. Each article not only explains the issue and the solution in detail but also provides source code snippets to help the reader understand the implementation of the solution.Highly recommended to anyone that is interested in real-time graphics.
The articles are well illustrated with more pseudocode and with the background mathematics better explained than other gpu books.
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